We build React Native apps for founders who need both app stores covered without paying for two teams. Fixed scope, milestone payments, and the source code and store accounts in your name from day one.

React Native is a framework from Meta for building iOS and Android apps from one codebase, written in JavaScript or TypeScript. The important detail is that it draws real native buttons, lists and inputs, so the app behaves the way each phone's users expect. It is a mature choice with a very large developer community, which matters more to a founder than it sounds: you will never struggle to find someone to maintain it.
Choose React Native when your product is mostly screens, forms, feeds, maps, chat, bookings and payments, and when you already have, or plan to have, a React web app. The two can share logic, types and sometimes whole teams. If your app is a marketplace, a booking tool, a delivery app or a companion to a SaaS product, React Native is usually the sensible default. If it is a game or a heavy video editor, it is not.
Customer, provider and admin roles, search, scheduling and payouts, built as one product rather than three disconnected apps.
Order flow, driver tracking at sensible intervals, push notifications and a refund matrix that is agreed before any code is written.
A mobile app that shares logic and types with your existing React or Next.js web product.
Stripe for physical goods and services, store billing where the app stores require it, and clean reconciliation between the two.
Camera, location, biometrics, push and Bluetooth, using native modules in Swift or Kotlin where the JavaScript layer is not enough.
Builds, signing, store listings and review submissions handled under your own Apple and Google developer accounts.
We list every screen, role and integration in writing, then fix the price against that list. Anything that needs native code is identified here, not in week three.
You get a staging build by day 3. It is rough, but it runs on a real phone, so feedback is about the product and not about a slide deck.
Features ship in milestones and you pay per milestone. Each one is tested on real iOS and Android devices, not only in a simulator.
We submit to both stores under your accounts, handle review feedback and hand over the repository. A 14-day bug-fix window follows launch.
One codebase does not mean one behaviour. Keyboards, permissions, back buttons and notifications differ between iOS and Android. Apps tested on a single phone get poor reviews from the other half of the market.
Every package is a promise that a stranger will keep maintaining it. Apps built on dozens of small libraries become hard to upgrade. We keep the list short and prefer well-supported ones.
Streaming a live position every second drains batteries and inflates the maps bill. Interval tracking, roughly every ten seconds, or tracking only when the user asks, does the same job for less.
Apple and Google have rules about how digital goods are sold inside apps. Designing checkout first and reading the rules later is a common reason for a rejected submission.
Both are good and both give you one codebase for two platforms. Choose React Native if you have a React web app, a JavaScript team, or want the largest hiring pool. Choose Flutter if the design is highly custom and must look identical on every device. For most business apps the difference in outcome is small. The team matters more.
Our mobile app builds start from $12,000 and take about 30 days for a well-scoped first version. The price rises with the number of user roles, integrations and payment flows. You pay by milestone, and ongoing maintenance is a separate monthly plan, so the build quote is not hiding a support contract.
For typical business apps, users will not notice a difference. Lists, forms, maps and payments run well. Where React Native struggles is heavy animation, games and intensive media processing. If a specific screen needs more performance, that one part can be written in native code without rewriting the whole app.
Yes. We start with a code audit: dependencies, build setup, crash reports and how far behind the project is on upgrades. Then we tell you plainly whether to repair it or rebuild parts of it. Apps with an approved design and a weak codebase usually keep the design and replace the structure underneath.
Yes, from day one. The repository, Apple and Google developer accounts, domain and hosting are all created in your name. We work inside them as invited members. If you ever move to another team, nothing needs to be transferred or negotiated, because you already hold it.
Yes. Bluetooth is handled through native modules, and it needs careful testing on real hardware because phones behave differently. We have done Bluetooth work in our own product, Roast-Tech, a coffee roasting app built in Flutter, and the lessons carry over: we know where connection drops and permission prompts cause trouble.
What drives the price of a mobile app and where cheap quotes cut corners.
The steps from a rough idea to something you can put in front of users.
A worked example of a multi-role on-demand app.